I was incredibly invested in all of the stories these fragments conjured up. Giving my axiologist a backstory (a university professor and counsellor in a dying 1984-like society) really helped set up what would follow. The setting and the story seemed to flow once I had this.
I found that the first 1 or 2 fragments immediately gave me an idea of the person, and the rest gave the flavour. I was surprised at how quick those characters came to mind, almost fully formed. Every single one steeped in tragedy. Once I had interpreted them I also decided what form the fragment took.
When it came time to choose, I couldn’t. Instead I let the axiologist decide, and through fear of what his superiors would do to him when asked about his research, he had to lie. A soldier’s letters to their family contained confessions to horrible war crimes they had committed against the enemy. He defected and cost our side many lives. He was a traitor, clearly indoctrinated against us, and the official record should note him as a lesson to us all of the sick lengths our enemies will go to.
The game is straightforward, with an intriguing theme and the prompts are varied and interesting. Thanks so much for making this. I hope my axiologist comes to his senses next time around!
Hi! Thank you so much for taking the time to play, and then feedback on 'Fragments Of You' - it means so much to us! :D
It sounds like your game was fantastic and full of depth - I love how much power you gave to your axiologist through the detailed backstory, and from that, shaped the route of your game.
That also is one of the most varied entries in the index that I've seen - I love it!
Thanks again, for your continued support and kind words!
Nice design, easy to follow. The text references a downloadable "complimentary player sheet" that I'm not seeing. It would have been interesting to also have that as a reference as to what you might be considering as the format to follow. In its absence I just kind of made up my own to complete the game.
As an idea generator for a quick character or at least a fragment of a character's life, I liked it. Making sense of a set of 5 words minimum, 10 words maximum from a list of 108 has a good design space to work with for me. I could see having another grid with a different set of words that might push towards a different genre or mood.
As I tried to come up with the 5 people, I tried to make it interesting for myself (as one should) and for this I found it difficult to choose the one to add to the Index. Not a bad thing necessarily, but the hidden 6th character (the axiologist that also had a story) had to make that decision.
First of all, thank you so much for downloading and playing our game - as a first-time creator, it's so lovely to see people engaging with what you've created, so I really appreciate you doing it and then leaving us feedback.
Great spot with the player sheets! I think in the excitement of the new design uploads, we just missed them off. They are uploaded now!
I love the idea of having different genres or mood board add-ons. We tried to create a list that was just enough spread for players to take their stories in whatever direction they wanted, but I certainly think there's more score for specific word lists that suit different types of games!
This always happens to me on a playthrough - I can normally cut down to 2/3, but then I have to let my character of the axiologist take over. I always ask myself "Which of these would they pick"?
Again, thank you so much for downloading, playing, and engaging! It means so much to us!
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I was incredibly invested in all of the stories these fragments conjured up. Giving my axiologist a backstory (a university professor and counsellor in a dying 1984-like society) really helped set up what would follow. The setting and the story seemed to flow once I had this.
I found that the first 1 or 2 fragments immediately gave me an idea of the person, and the rest gave the flavour. I was surprised at how quick those characters came to mind, almost fully formed. Every single one steeped in tragedy. Once I had interpreted them I also decided what form the fragment took.
When it came time to choose, I couldn’t. Instead I let the axiologist decide, and through fear of what his superiors would do to him when asked about his research, he had to lie. A soldier’s letters to their family contained confessions to horrible war crimes they had committed against the enemy. He defected and cost our side many lives. He was a traitor, clearly indoctrinated against us, and the official record should note him as a lesson to us all of the sick lengths our enemies will go to.
The game is straightforward, with an intriguing theme and the prompts are varied and interesting. Thanks so much for making this. I hope my axiologist comes to his senses next time around!
Hi! Thank you so much for taking the time to play, and then feedback on 'Fragments Of You' - it means so much to us! :D
It sounds like your game was fantastic and full of depth - I love how much power you gave to your axiologist through the detailed backstory, and from that, shaped the route of your game.
That also is one of the most varied entries in the index that I've seen - I love it!
Thanks again, for your continued support and kind words!
Nice design, easy to follow. The text references a downloadable "complimentary player sheet" that I'm not seeing. It would have been interesting to also have that as a reference as to what you might be considering as the format to follow. In its absence I just kind of made up my own to complete the game.
As an idea generator for a quick character or at least a fragment of a character's life, I liked it. Making sense of a set of 5 words minimum, 10 words maximum from a list of 108 has a good design space to work with for me. I could see having another grid with a different set of words that might push towards a different genre or mood.
As I tried to come up with the 5 people, I tried to make it interesting for myself (as one should) and for this I found it difficult to choose the one to add to the Index. Not a bad thing necessarily, but the hidden 6th character (the axiologist that also had a story) had to make that decision.
Thanks for making this!
Hi artexercise!
First of all, thank you so much for downloading and playing our game - as a first-time creator, it's so lovely to see people engaging with what you've created, so I really appreciate you doing it and then leaving us feedback.
Great spot with the player sheets! I think in the excitement of the new design uploads, we just missed them off. They are uploaded now!
I love the idea of having different genres or mood board add-ons. We tried to create a list that was just enough spread for players to take their stories in whatever direction they wanted, but I certainly think there's more score for specific word lists that suit different types of games!
This always happens to me on a playthrough - I can normally cut down to 2/3, but then I have to let my character of the axiologist take over. I always ask myself "Which of these would they pick"?
Again, thank you so much for downloading, playing, and engaging! It means so much to us!
Kit and Fox Forge Games!